Tag Archives: solo ttrpg

Yum Yum: Sewer Adventure

17 Jan

Welcome to Greenedia. 

You consider popping in for a bite of shoelace pizza at Paparazzi Pizza or to fizzle a chill pill on your tongue in Strawberry Forest to listen to the latest Coconut Man album, but you, Ghouldria, the Rabbit Waiter, Dr. Sinfrogsha, and Abeal have somehow wound up in…THE GREENEDIAN SEWERS. 

You have one task: find the Sewer Collector’s daughter. 

Or do you?

Is it all really as simple as completing this quest? 

You will rely on your instincts, intuition, creative prowess, and luck to drive your emergent journey in the first complete YUM YUM: A SCARY ADVENTURE CARD GAME ADVENTURE module and complete game system.

You will need this booklet, a d6, a pencil (or pen if you like scribbling out stats), a chessboard and chess pieces, two decks of playing cards, chits (rocks will do!), and a coin (becoming rarer and rarer these days, we know). 

Other optional tools include a deck (or 3) of oracle cards (such as tarot), stickers (if you don’t like drawing or writing), and access to our podcast (follow the QR code in the booklet) if you’d like to hear my son and I playing as these characters in Greenedia.

YUM YUM: A SCARY ADVENTURE CARD GAME ADVENTURE has gone through many iterations over the last few years, but this is the first playable version my son and I are offering for you to try. We hope you like it. We welcome constructive feedback about the system and other ideas you might have to make the game stronger. 

YUM YUM: A SCARY ADVENTURE CARD GAME is a booklet game designed for solo or group play and relies on intuition, creative magic, and associative thinking as your participation will summon an emergent narrative.

You can finally try the first adventure in the game my son and I have been developing for years here.

Yum Yum: A Scary Adventure Card Game

4 Sep

My son and I are doing a podcast about this game we’re creating called Yum Yum: A Scary Adventure Card Game. We’ve been working on it for awhile but having only just started sending out some snippets on postcards to a select few.

It’s been growing in pieces; it has been fun to find something we both like to do.

It seems to want to forge some connections with Paper Dungeon (another game I’ve been working on), and so their fictional universes seem to be joining in unexpected ways. We’re like, “Oh, hello, Ghouldria.”