Tag Archives: solo rpg

Yum Yum: Sewer Adventure

17 Jan

Welcome to Greenedia. 

You consider popping in for a bite of shoelace pizza at Paparazzi Pizza or to fizzle a chill pill on your tongue in Strawberry Forest to listen to the latest Coconut Man album, but you, Ghouldria, the Rabbit Waiter, Dr. Sinfrogsha, and Abeal have somehow wound up in…THE GREENEDIAN SEWERS. 

You have one task: find the Sewer Collector’s daughter. 

Or do you?

Is it all really as simple as completing this quest? 

You will rely on your instincts, intuition, creative prowess, and luck to drive your emergent journey in the first complete YUM YUM: A SCARY ADVENTURE CARD GAME ADVENTURE module and complete game system.

You will need this booklet, a d6, a pencil (or pen if you like scribbling out stats), a chessboard and chess pieces, two decks of playing cards, chits (rocks will do!), and a coin (becoming rarer and rarer these days, we know). 

Other optional tools include a deck (or 3) of oracle cards (such as tarot), stickers (if you don’t like drawing or writing), and access to our podcast (follow the QR code in the booklet) if you’d like to hear my son and I playing as these characters in Greenedia.

YUM YUM: A SCARY ADVENTURE CARD GAME ADVENTURE has gone through many iterations over the last few years, but this is the first playable version my son and I are offering for you to try. We hope you like it. We welcome constructive feedback about the system and other ideas you might have to make the game stronger. 

YUM YUM: A SCARY ADVENTURE CARD GAME is a booklet game designed for solo or group play and relies on intuition, creative magic, and associative thinking as your participation will summon an emergent narrative.

You can finally try the first adventure in the game my son and I have been developing for years here.

Yum Yum: A Scary Adventure Card Game

4 Sep

My son and I are doing a podcast about this game we’re creating called Yum Yum: A Scary Adventure Card Game. We’ve been working on it for awhile but having only just started sending out some snippets on postcards to a select few.

It’s been growing in pieces; it has been fun to find something we both like to do.

It seems to want to forge some connections with Paper Dungeon (another game I’ve been working on), and so their fictional universes seem to be joining in unexpected ways. We’re like, “Oh, hello, Ghouldria.”

Patreon Created for Exclusive Physical and Digital Content

3 Sep

I started a Patreon. There are tiers and chances to become emperors, junior wizards, and goddesses.

Some of the digital or physical stuff included with the transformation may include: new issues of Elizabeth von Dracula (a comic); Yum Yum Adventure Card Game postcards (a solo ttrpg my son and I are creating); Paper Dungeon materials (a solo ttrpg with some crossover with Yum Yum); Pink Midnight (zines about movies); Juke Juice (printed materials about music); and chapbooks (short stories; 1 per chapbook FIRM).

Paper Dungeon #1: “The Cave of Wysterical Pines,” a solo rpg zine game, released today

16 Apr
This is a campaign for Paper Dungeon.

A troll flying on a dragon has run off with your entire family. You were already running late to school. The goblin egg bread was burning. Snow threatened to peek through the pink, velvety clouds. Your favorite television show was on, Living with My Alien Family, so it was especially difficult to leave. You’d also been spending less and less time with your son and begun to grow sick of driving to work with the sun barely rising and then returning home after the sun had already set.

You are studying to be a stationmaster. You’ve always had the most delightful conversations on trains, surrounded by cigar smoke and cinnamon buns on your morning commute. A spare bit of jam is passed to you for your toast by a mechanical hand, more like the fist of a buzzard sprouting right out of one of those grandfather clocks modern trains are all abuzz with these days.

In this campaign you will visit “The Cave of Wysterical Pines.”

You may play this solo or with a group.
The .pdf contains a map to roll a d6 upon, a character sheet, descriptions and encounters for the six map locations, and methods to interact with this world using a d100. Be prepared to narrate, draw, or journal to make this world your own.

Grab a free copy or buy one if you dare….